Finishing LOH felt like having a huge weight lifted off our shoulders. However, much work was still to be done in the weeks that followed. While Shaun made last minute updates based on play tester feedback, I created supporting documents to compliment the game. One document went into full detail about the games development from all areas, including design, story and programming. We also produced a small art book for the game which I’m quite proud of. You can get both of these together on Steam for 79p as collector’s extras.
The art book features a range of artwork by myself including posters, promotional material, sketches and other random stuff. It also includes some work by guest artists who were inspired (or forced :) ) to do their own interpretations of the game.
The main image features several of the games characters (including the poor swordfish!) and I think would not have looked out of place on shop floors in the 90’s (oh how I miss those boxes). Once I completed the image I put it through Adobe After Effects to create the illusion of a 3D box rotating in space which I used at the end of LOH’s launch trailer. I suspect that’s as close as it will come to having a physical form... but you never know.
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