As we continue hurtling towards the release of Legend of Hand in the next few days, take a look at this behind the scenes video of the fun we had recording some of the vocal effects used in the game!
It's finally approaching... Legend of Hand should be released in the next week or so!
Stay tuned for further developments as we push it over the line :)
In the meantime, check out the two release trailers below:
It's been literally years since I did a blog post, in the meantime a million things have happened! Will write up a big blog entry soon. Until then here is a little summary of where we are at:
One of our upcoming games, Football Game has been greenlit on Steam, thank you for your support!
We are working hard on Legend of Hand and hopefully we are on target for release in late July 2017.
Football Game and Sumatra will both also be released by the end of the year, all going to plan!
Cloak and Dagger Games
Goodness it's been ages since I wrote an update on the website! If you've been following me on Twitter you'll see whilst we haven't progressed with "Legend of Hand" as much as we'd of liked to, we've been beavering away as much as possible for the last few months since the release of Pendek. Some news: we'll be showing a demo of our next game "Legend of Hand" at Adventure X on Saturday 12th December - the game is much more polished since we exhibited it last year and there is a lot of new content, so do pop in if you're in London. The event is being held at Goldsmiths University in New Cross, you can find more details here: http://www.screen7.co.uk/adventurex/
Between now and then we're going to polish up the demo as much as we can, and will release it online in the days following Adventure X - hopefully to coincide with a Greenlight campaign! Expect to see the demo available on websites like Gamejolt and itch.io.
Stay tuned for more! Thanks for reading,
We've been beavering away busily for the last few weeks making games for two jams - first was The Terrible Old Man for March MAGS 2015 (I'll write a proper blog about this soon), and then there was Pendek, for AdventureJam 2015. Pendek is now finished and available! You can read more about it and download free HERE
Things have been progressing okay over the last couple of months - work on our game The Legend of Hand is still ticking over, and nice feedback is still coming in for A Date in the Park. Thanks to everyone who's played it!
Whilst John is busy writing and drawing for the Legend of Hand, I often don't have too much to do. So I've started a writing and drawing up a new game! It's untitled at the moment, but is going to be a mystery/investigative style game, in a similar vein to Mudlarks. The story is inspired by a 'true' story, and is set in Canada in the 1800s. The main character is a farm hand who gets caught up in mysterious goings on at a farm in an isolated settlement. I've been putting up a few pics on Twitter that have had good feedback, so I'm really excited about this game, and it's nice to be writing and drawing again. As it's a bit of a massive side project, I'm not going to put a time frame on it. But the slowish rate The Legend of Hand is going, this new game might be the first one released!
So keep an eye on my Twitter for more updates, and I'll put a few more pics up here as well as they come along.
Thanks for reading!
It's been a full on couple of months, which saw the release of our little experimental game A Date in the Park. I'm really happy with the feedback on this one, it was a side project for me whilst I was programming our big game, and I am relatively happy with how it turned out. As always, glaring design issues become apparent after release... :D I've been loving reading peoples theories of what happens at the end and how it all fits together! I like games which can leave you wondering... :D Incidentally, there is something of an undercurrent to the story, and things don't unfold all that randomly if you can crack it! If you have any theories do let me know! The game has been favourably covered on Rock Paper Shotgun, Creepy Gaming, JayisGames and Adventure Gamers, amongst others :D It also got a small article in a respected French gaming magazine, Canard PC, which is very exciting! We've had over 2000 downloads already, thanks to everyone who has played it. Hoping to release it on Desura very soon too.
We are busy at work on our big project, The Legend of Hand, and things are in full swing! (as much as they can be when we all have full time jobs and busy lives... oh to do this full time!!!) I'm doing the programming on this game, with fellow Cloak and Dagger member John 'Barracuda' Inch doing all the art and story. We are now working on the second island of the game, which we hope to complete by February - all going to plan we will release late in 2015. This is going to be our first commercial release, with a Steam Greenlight campaign and everything on the horizon, so hopefully it will be a noticeable step up from our previous games :D
Speaking of The Legend of Hand, we showed it recently at AdventureX at London, and were very happy with the feedback. It was great to meet some genre legends at the convention, and there was lots of great games on display. A big thanks to Screen 7 for organising such a brilliant event.
Aside from all this, I've started writing another game, which started off as my next little side project, but is turning into a massive fully fledged game in its own right... so I'm mulling over if I should crack into that as well... but it might have to wait. It's a paranormal mystery set in Canada in the 1830s, I'll draw the graphics on this one. Needless to say, whatever happens, I'm sure we will have a fourth game in production very soon as we all have some cool ideas floating around! Adding fuel to the fire, Laurie bought me Adventure Creator for Unity, for Christmas. This programme is really great, and hopefully will help us make better quality games! It will be hard to say goodbye to AGS though...
Thanks for reading! Keep tuned to @shaunaitcheson on Twitter for more updates as things move along. Also keep an eye out for John's new blog that will appear at some point on this website, intriguingly entitled 'Barracuda's Corner'... it's guaranteed to be rather left field.
On December 6 & 7 we will be showing our new game 'The Legend of Hand' (working title) at the AdventureX expo in London! If you are in town, please do come along and check us out! We've been working on 'Hand' since April this year, it's a fully hand drawn adventure game with a few RPG elements. Details of the story (a rather epic quest) will be announced soon, at the moment we are working super hard to get a polished demo ready for the expo. The game itself should be finished in mid/late 2015. Hope to see you there!
Heres some more concrete info and screenshots of the next game, A DATE IN THE PARK.
A Date in the Park is a surreal point and click adventure game, inspired by things like David Lynch and the feeling of oddness in a banal situation.
You are Lou. You've recently moved to Lisbon, in Portugal, to take up a new job and start a new life. Within days of arriving, you meet an enchanting woman, Catarina, at a bar on a night out. After a few hours of connecting, you agree to meet her the next day in her favourite park.
You arrive at the stunning park on a beautiful sunny day, with high hopes. Lou soon realises the atmosphere is a little off... it's not going to be an average date.
- A cast of several characters
- Language confusion - Lou does not speak Portuguese.
- 20+ screens to explore
- A short, narrative experience, with puzzles as well. I think it will take between 30 minutes and an hour to complete. Maybe a bit more, maybe a bit less, depending on the player
- Twists and turns - shocking moments! (there's a horror element to the game)
- 90s style digitised graphics and animated sprites (sprites are animated more traditionally than in Mudlarks)
- 640 x 400 resolution
- Most likely full speech voice acting
- Real world location to explore- Tapadas das Necessidades in Lisbon, Portugal
- 2 click interface, with inventory etc
The game should be finished in the next 2 or 3 months. I haven't had too much time to work on it, but squeeze things in here and there. 90% of my gamedev time is being put into our other game, so I'm working on this as a little side project really. I'll put up some pics of the other characters soon.
- Backgrounds 100%
- Sprites & Animations 40%
- Puzzles 90%
- Scripting 80%
- Music/Sound 90%
- Speech 0%
Thanks for reading! Any feedback welcome.
First of all, as massive thanks to everyone for making Mudlarks a great success, it has passed 5000 downloads and has been featured favourably on many websites as well as a review in a Greek gaming mag! After initial buggy releases things smoothed out nicely, and we've taken all the lessons on board.
Now, what are we working on? Firstly, we have a MASSIVE project that we've been working on since April, tentatively called 'Hand'. It's a point and click adventure with RPG elements, set in a very unique world and featuring hand drawn graphics and animations by our man John. Much more information will come out about this over time... we are hoping to get some screenshots and more game info out by the end of this month.
In the meantime, whilst John has been busy beavering away with Hand, I've been working on a little side project. This game should be out in the next two to three months, and is called A DATE IN THE PARK.
This is a going to be a mystery/horror point and click, with a similar graphic style to Mudlarks - but is much smaller in scale. The game can be completed in thirty minutes to an hour. The story is as thus:
You are Lou. You've just moved to Lisbon, Portugal, to take on a new job and a new life. You've only been in town for a week when on a night out, you meet and fall for the beautiful and enchanting Catarina, a lovely local who promises to meet you the next day in her favourite park for a date.
You arrive there, the sun is shining, the park is beautiful, and hopes are high. What could possibly go wrong?
A Date in the Park is a short game, with an emphasis on atmosphere and a sense of something strange in the air. With some great twists of course. Hopefully it will be the first of a few short narrative games that we will release whilst production of our big project chugs away over time.
Have a look at these screenshots, which I must emphasise are very rough and very much works in progress. But it gives you an idea of how the game will look when the graphics are finalised.
Keep an eye on here and on Twitter for more updates. A Date in the Park will be posted on Gamejolt, Desura, IndieDB, Mangotron, itch.io and such websites when it is finished, and will be a free download!
In coming weeks I'll be looking for help in testing the game, if you are interested please contact me using the form on this website, or directly on Twitter @shaunaitcheson. Also toying with the idea of voice acting for this one, if you speak Portuguese please get in touch! :D
Thanks for reading guys, stay tuned for more!