Legend of Hand has been out for over the month now. I’ll definitely be doing a full post-mortem on the entire project at some point down the line - perhaps in a year, when I can truly analyse the experience in its entirety. For now however, I will just do a short update on how we wrapped up the project.
Finishing LOH felt like having a huge weight lifted off our shoulders. However, much work was still to be done in the weeks that followed. While Shaun made last minute updates based on play tester feedback, I created supporting documents to compliment the game. One document went into full detail about the games development from all areas, including design, story and programming. We also produced a small art book for the game which I’m quite proud of. You can get both of these together on Steam for 79p as collector’s extras.
The art book features a range of artwork by myself including posters, promotional material, sketches and other random stuff. It also includes some work by guest artists who were inspired (or forced :) ) to do their own interpretations of the game.
Have you seen the cassette tape cover art for the ZX Spectrum game Renegade 3 in an early ‘Barracuda Corner’ entry? Well, I love old video game box art, and I knew that LOH would be the perfect opportunity to create some retro style painted works.
The main image features several of the games characters (including the poor swordfish!) and I think would not have looked out of place on shop floors in the 90’s (oh how I miss those boxes). Once I completed the image I put it through Adobe After Effects to create the illusion of a 3D box rotating in space which I used at the end of LOH’s launch trailer. I suspect that’s as close as it will come to having a physical form... but you never know.
Below is a link to a time lapse video I did while painting the LOH poster:
So these were the final bits I did for LOH before its release. I’m so happy that we were able to get the game out. I just hope now that we can spread the word and that people will play it!