Shaun grew up playing games on his Sega Master System and Amiga 500. Alex Kidd in Miracle World was an early obsession, but when he played Quest for Glory on the Amiga, everything changed. Secret of Monkey Island soon followed and an adventure game fan was created for life.
After saying he was going to make a game for years, a work art exhibition game him the chance to make something small in Adventure Game Studio. Mudlarks was born shortly thereafter, and the floodgates opened.
He has plans for many more games and is currently learning Unity and Adventure Creator.
Quest for Glory, Twinsens Oddysey, The Last Express, Gabriel Knight 3
Those who know him are akin to John's sudden bursts of energy to get through projects. He spends most of the rest of his time just floating around - this trait mirrored the barracuda fish's hunting habits, and thus the name was given.
Furthermore the barracuda do not shy from attacking larger prey and John has always dreamed of taking on establishments. Be it through art forms or other methods. The egg is a reference is the barracuda’s rebirth, this time promising to show long term commitments to projects great and small.
John is currently working on Legend of Hand
Sexy Parodius, Renegade, Beneath a Steel Sky, Colonization
Laurie co-wrote Mudlarks, and is currently writing for a full blown project that will start at some point in the future.
The English expert of the bunch, Laurie double checks dialog, grammar, and spelling. She is always on hand to help with puzzle ideas and playtesting.
Laurie has fond memories of playing adventure games as a child, and is happy to be back in the world of gaming after a long absence.
Indiana Jones and the Fate of Atlantis